gameplanet Interview met Simcity Producer Jason Haber
Gameplanet: It’s been an awfully long time since the last SimCity, so why now?
Jason Haber: We feel like now the technology has really reached the point where can make the game we really want to make.
Gameplanet: The demo here showed a fairly quick rate of moment for all the ground units, can you actually play the game in real-time?
Haber: Traditionally, SimCity has always run faster than real-time, we also feel like that really helps the tilt-shift aesthetic. If you look at tilt-shift videos, you’ll notice part of the style is that they move faster, we feel that really helps the look we’re trying to achieve.