Simcity 5: GLASSBOX INSIDER’S LOOK – PART 1
Hi Everybody. My name is Ocean Quigley and I’m the Creative Director on SimCity. Over the next few weeks we’ll be giving you an inside look at GlassBox, our new simulation engine. By the end of this series, you’ll understand how this powerful simulation engine works, how it will affect your gameplay experience and what it means when we say, “What You See Is What We Sim.” Here we go!
Why Bring SimCity Back Now?
Ten years ago when we made SimCity 4, computers weren’t powerful enough for us to simulate a city at the level of fidelity we wanted. We were able to give you a broad approximation of what was going on and we did our best to make it look plausible, but there wasn’t a tight connection between your actions and the simulation’s behavior.
Now, with GlassBox, we can really represent everything that happens in your city. The buildings, the Sims, the vehicles, the trees, the roads—they’re are all really there, they are all living simulation objects.