Maandelijks archief: maart 2012
The new, reimagined game will have a constructable, full 3D world based on what EA calls its GlassBox Engine — simulation software that enables an intricately connected world.
“We track every Sim [person] in the world,” Katsarelis said. “We know if that Sim is sick or happy.”
Ocean Quigley, creative director, said in the briefing that the engine gathers all of the lessons of games such as The Sims, which simulates individual people and families, and brings them together on a much greater level.The game does not take the programming model of The Sims and scales it up, since it was never meant to grow that big. The developers simply redesigned it from the ground up.
Op het vlak van de casual games leeft EA al jaren op een goudmijn. Dankzij Maxis is het bedrijf namelijk schatrijk geworden van enkele topreeksen als The Sims en SimCity. Die laatste heeft echter al in jaren geen echt nieuw deel meer gekregen. Sinds SimCity 4 is er bijna tien jaar gepasseerd en om daar dringend iets aan te doen, heeft Maxis nu eindelijk een nieuwe telg aangekondigd. Geen logisch vervolg, maar een volledige heruitvinding van de reeks. Wij trokken naar Emeryville in Californië om er met het team te praten en de game als een van de eersten ter wereld uit te testen.
Maxis is duidelijk trots op zijn nieuwste kindje. Het meer dan honderd koppen tellende team werkt al sinds de lancering van Spore in 2008 aan een nieuwe engine om SimCity te kunnen realiseren. Het resultaat is ondertussen al een paar weken bekend in de vorm van de Glassbox Engine. Je merkt het verschil met vroeger in duizenden details. Kort geschetst was in de vorige SimCity elk element slechts een visualisatie van een idee. Als je auto’s zag rijden, waren dat gewoon plaatjes van wagens die bewogen om drukte aan te geven en je hoorde wat straatgeluiden als je daarop inzoomde. De mannetjes in je stad waren maar een paar bewegende pixels om te bewijzen dat je stad leefde. Het simulatie-idee was beperkt tot jezelf die een stad runt, maar echt realistisch was het niet.
Gepost op Officiële Simcity facebook page
Real cities don’t live in bubbles, real cities are connected to each other.
People and resources flow from city to city in regional economies. Neighboring cities directly affect each other, and through markets, their actions affect other cities across the world.
Because cities are connected, they specialize and differentiate. That’s possible because they’re all playing roles in a larger economy. Cities look different because they make a living doing different things. Clusters of cities working together do things that no city can do in isolation.
From the beginning, we built this SimCity to deal with this stuff realistically. We’re not just simulating the internal mechanics of cities, we’re simulating how cities relate to each other, to resource markets and to the natural world around them.
These are things that we have to do if we’re going to model real cities with integrity.
The larger environment that cities live in, and the global markets that they are participating in are all being simulated on Maxis’ servers. We’re running the underlying simulations that enable cities to transform their regions, to interact with each other, and to move markets. We’re tracking the accomplishments of cities and their effect on each other and the larger world.
This is true whether you’re playing by yourself, or if you’ve invited a bunch of friends to come and play with you. Your impact on the larger world matters, and the larger world in turn influences your city. This will be visible in lots of different ways, from changing commodity prices, to leaderboards to global and regional opportunities.
Here’s what this means in practice – Your cities won’t all look the same, they’ll take on specific roles, and it’s just awesome to create a region with your friends. It’s magical to see Sims come from their city to yours. It’s fun to make stuff and send it to a friend when they need it.
When you see the connection between your city and the larger world, your city is more real than it’s ever been before.
That’s why it’s an online game. We’ll be showing you more of this at this year’s E3 Expo in June.
-Ocean Quigley [Sim City Creative Director]
“Katsarelis told us that no one who worked on SimCity Societies is working on the new SimCity.“
SimCity doesn’t need to sacrifice its light, enjoyably goofy roots and go pursue something as serious and hardcore as, say, Fate of the World. It doesn’t need to betray its fans in the quest for a new level of relevance. But surely there’s a middle ground, a way for a game to be deftly provocative, relevant in a way that a SimCity game hasn’t been before.
The people making this game are smart, and good at what they do. The people marketing this game are also smart, and good at what they do. But what of the dissonance between the marketing message and the game I saw last week?
I hold out hope that the two messages will come together in a more meaningful way by the time the game is released in 2013, that SimCity will have some of the passion and fire of the activists with whom it has been associated. Hope that this isn’t all just a bunch of marketing hoopla, that a video game can take on these pressing issues—how we live, how we govern, how we maintain balance in society—and say something meaningful.
Ik kreeg te horen dat we een site virus hadden, die nu volledig os opgelost, het probleem kwam via de link naar Sunset Valley Times, de virus is nu van hun site verwijdert, dus bij ons zou die nu ook niet meer plaats vinden, je kan nog wel een melding krijgen, maar dan kun je gewoon verder gaan, lees in meer lezen de Feedback van Wouter van SVTIM
Nieuwsbrief: Bedankt voor het inschrijven – download nu je cadeau — Simcity 5 komt naar PC, Mobiel, Tablet en Facebook! *gerucht
In de Nieuwsbrief van Simcity 5 verscheen op eens dat Simcity 5 naar PC komt, maar ook naar PC, Mobiel, Tablet en Facebook!! Der was een tijdje geleden al een gerucht over een Simcity facebook spel, dat hadden we eerder gemeld, maar nu is deze officieel bevestigd! We weten niet zeker of dit echt gaat gebeuren, want dit zijn alleen wallpapers, maar dit kan wel een teken zijn!
KLIK OP BANNER VOOR NIEUWSBRIEF
Dan nu nog even de minpunten. Starlight Shores is geen grote wereld en er zijn maar weinig lege kavels te vinden. Dus je moet eerst iets slopen om er zelf te kunnen bouwen. Ik had liever gezien dat er standaard wat lege kavels in allelei maten te vinden zouden zijn. Maar misschien dat dit ook wel niet kan als je zo’n kleine wereld maakt. Wat me verder opvalt is dat er geen ‘spannende plekken’ te vinden zijn. En met spannende plekken bedoel ik dan mijnen of andere plekken waar je schatten kunt vinden of wat dan ook.
Heel veel nieuwe info!
Many core gameplay concepts remain untouched, but how you get the information you need to make decisions has been entirely reworked. Kip Katsarelis, SimCity’s Lead Producer acknowledges that the previous games were really dense, and the wealth of information given to the player was hard to consume. To combat this Maxis has completely reworked how you get pertinent information. Yes, you still can view charts and graphs, but a lot of the data is conveyed in ways that take advantage of a player’s innate knowledge. For instance when you’re trying to figure out if your city has power, you can click a small power button on the screen and there’s an immediate graphical change. Instead of seeing your city with an array of symbols, you see through an intuitive colored lens, painting areas that aren’t getting power red and the ones that are green. You can quickly drag and drop in new power plants or connect areas to the grid with lines, watching how the colors rapidly alter to reflect your changes.
While the new SimCity will be the most granular yet it will also work on a broader level than ever before, due to the introduction of a multiplayer mode that’s intended to bring a new kind of play to a franchise that’s older than many of the 23-year-olds reading this article – and all of the 22-year-olds. In multiplayer mode, your city will be one of several – or several hundred – in a shared region. While cities won’t start out connected, the winds blowing in from SmudgeVille may actually pollute the skies above your carefully greened YouTopia. And if you do care to build some roads between the two, watch out: you may actually find smudgy SmudgeVille workers commuting in to take your higher-paying jobs.
Multiplayer does present some fascinating possibilities for SimCity. A new class of industry, the “Big Business,” can trade goods on the regional market. And if you’re connected to one of your neighbouring regional cities, you can make direct player-to-player transactions as well. The “what you see is what we sim” rule applies to trade as well: the road system between cities is crucial, Librande says, because trade actually flows via trucks between the cities in question. Power lines can be built as well. If YouTopia is producing surplus energy, you can sell some to SmudgeVille, which in turn can shut down some of its air-polluting power plants and open some casinos to generate cash.
Every car on the road is owned by a Sim and lives in a Sim’s driveway. If a building is on fire and there’s a traffic jam there, the fire trucks won’t be able to get to the fire and the building will burn down. If an ambulance is going down a road and there’s enough room, cars will pull over to the shoulder — if it’s a tiny road, then a Sim could die. So each Sim has a bearing on the city they’re living in.
“Because it’s SimCity, we have to be able to simulate thousands of Sims,” Quigley noted as he showed off how the GlassBox engine simulates each Sim’s life. “It’s not SimHamlet — it’s SimCity. So we built this simulation engine to support many, many thousands, tens of thousands of Sims and vehicles in flight simultaneously. So each one of those Sims is a real Sim.”
If there is one facet of gaming culture that Maxis has been kind to, it’s been the modding community. Since the release of SimCity 2000‘s Urban Renewal Kit, which allowed players to create their own versions of the game’s sprite-based buildings, Maxis has opened their SimCity games to modders who’ve unofficially added their own custom-made and real-life buildings to the games. The new SimCity games is taking this modding spirit and places it directly into the core game by allowing players to modularly customize certain buildings such as a school or a firehouse, with most customizations actually effecting that building’s features and statistics.
As for other buildings and city infrastructure, power plants will still need to be built to chug away producing power (though electricity and other utilities can be imported from other cities), real-world landmarks can still be plopped into cities, and fire departments are still needed to take out the occasional fire. The inclusion of arcologies, which were made popular in SimCity 2000 yet have not been seen since, is an idea Katsarelis says the office is tossing around.
As for the legendary Maxis llamas, the game’s Lead Producer joked that they have “lots of plans for Llamas.”
Indulge your Sims with the vibrant style of Katy Perry. The Sims ™ 3 Katy Perry Sweet Temptation contains a variety of decorative elements, furniture and fabulous outfits and hairstyles, all inspired by models and actual props Katy, who added a touch sweet and fun to the lives of your Sims . It also includes three new and spectacular locations: a local meeting place, a park and a community pool, all decorated with the delicious style of Katy Perry!
Sweeten the lives of your Sims with items inspired by Katy Perry: a guitar-shaped cake, elements to make a play corner in a realm of candy, delicious cotton candy trees and much more.
Converts the houses and the neighborhood of your Sims on an Caramelifornia full of fantastic and colorful furniture and decorative items.
Change the look of your Sims with lots of new outfits and hairstyles that are for food.
Transforms the neighborhood with predesigned three places that add a touch of Katy Perry perfect to the city of your Sims.
Celebrate Friday with your Sims: get an exclusive Simlish version of Katy Perry’s success TGIF!
With the sweetest accessories that you will never be able to eat – you will have a variety of accessories and clothing, plus 3 new places predesigned, this is more than just a pack of accessories.
BRON: Rincón del simmer
Ocean and his team went on by showing a traffic simulation, packing a simple road layout with numerous cars, enough to cause a traffic jam. Each car is both a working car and a statistical approximation object. It might sound obvious, but giving cars interior mapping gives a sense of volume that a non-3D model car would lack. This then led to an example of the importance of good road design and how it affects the circulation of a city. A fire in a building was triggered, (thanks to a Sim arsonist) which resulted in alerting a nearby fire truck. Unfortunately, it wasn’t close enough and was briefly held back from the scene by heavy traffic. And yes, people died, as evidenced by the flaming Sims running out of the building.
The depth of GlassBox also stretches to the modularity of buildings, that a school isn’t just a single structure and how the placement of structures adjacent to main building (eg. gym, lab, etc.) will affect the flow of foot traffic and efficiency. As corny as it sounds, Maxis clearly has a mission to ensure that users will only be limited to their…
Een masterclass ‘hoe blaas je een oude franchise nieuw leven in’, zo kunnen we ons recente bezoek aan EA Maxis wel omschrijven. Zoals vermoedelijk bekend, werkt de ervaren studio aan een nieuw SimCity-spel. Op de Game Developers Conference lichtte de studio al een tipje van de sluier op en onlangs lieten de ontwikkelaars ons het spel wat uitgebreider zien, compleet met een kijkje in de keuken van EA Maxis en de kans om ontwikkelaars met allerlei specialiteiten te spreken. Een betere eerste kennismaking met SimCity is niet te krijgen!
The global market is not an auction-house style of service; you will not directly buy from and sell to each other. Instead, you purchase goods from the market. The finer details of how this will work in the game are still in development, but our main concern is how people will try to break it. What will the limits of a player’s influence be? How will the game change when you’re not online? Does that mean you lose access to the global market, a service seemingly designed to be both a resource safety net and a way to earn some extra cash? How Maxis balances this service whether you’re playing online or offline could greatly determine if this is a single-player- or multiplayer-focused game.
A key point the developers from Maxis stressed was accessibility. They want the return of SimCity to appeal to those who don’t find poring over spreadsheets and tax reports an enjoyable way to spend the evening. That means giving these numbers a fresh coat of paint. Electrical power distribution was the example shown. By toggling an overlay, you can view a red line leading out from your (nonfunctional) power plant across the city to all your buildings. When you power up the plant, a yellow bolt of energy shoots down the line, lighting up all the buildings along the way with a jingle.
The world has changed a great deal since SimCity 4 debuted in 2003. The American Century is over, and the United States is a nation mired in political infighting, recession, and high energy prices. China is one of the world’s economic powers. And the way we even think of and construct cities has changed, with a greater emphasis on public transit, open spaces, and green building. And even buildings have changed, with a new generation of mega-skyscrapers towering over cities such as Dubai and Shanghai.
And just as the world finds itself in a different time and place, so does SimCity. The latest take on one of the oldest franchises in gaming (due out in 2013) is entering new territory, introducing multiplayer for the first time in the series’ history, bringing online leader boards (and, more controversially, requiring you to be connected to the Internet every time you play), and something many players have wanted for years–curvy roads.
SimCity 4 had interconnected cities. In the new SimCity, you’ve got interconnected cities over a region (aka the map) filled with your friends or whomever you invite into your region. Multiplayer isn’t random, so you shouldn’t have to worry about your friends making penis-shaped cities. Unless your friends are also dicks. Or you can be the dick, allowing your town to become a crime-ridden Gotham or a Superfund site, spreading crime or pollution to your neighbors. Artistic Director/Creative Director Ocean Quigley (sporting a stylish mustache and a full beard) says you can set up a private game if you would rather play SimCity old-school single-player (though your progress will still appear on online leader boards for things such as crime, resource production, and wealth). The benefits of playing with friends, however, likely outweigh the privacy of a single-player game.
SN: Will SimCity things such as bike paths?
KK: I can’t talk about that today. We’re set up to do that, but we’re still figuring that one out.
SN: Of all the changes, what’s the biggest change to city design these last 10 years that’s influenced the game?
KK: That’s a tough one. It’s really the way they’re doing some of the stuff in China, overall layout of cities, how everything is getting more compact, trying to stop commuting. You’ve got your businesses and stores right underneath your residential, and you have everything within walking distance. I think those are some of the biggest changes we’re looking at modeling.
SN: How has the growth of China and what’s happening there influenced this SimCity?
KK: Where do you want to start? [Laughs] China is filled with great examples. Another area is that they have such heavy industry there, the coal-mining city, these heavy, dirty, heavy-industry…but they’re successful. They’re making money, and people are living there. Some are happy, and some aren’t. In this SimCity, it’s a “win” state, and that’s just another area we’re looking at.
Obviously, with this SimCity being so resource-driven, businesses and cities and really evolving and becoming economic centers around these resources, we looked at China as just reference for a lot of the stuff we’re doing.
THE EASTER BUNNY IS HERE! Get ready for Spring and have some fun with our new Easter-themed update. We’ve even got a new cloud save option (for those of you with shiny new devices). Also, don’t forget to go barefoot, virtually, on April 10 to get some new TOMS for your Sim!
Check out these lively new features…
• Easter Goals – Satisfy your preference for pastels with fun new April activities.
• Bunny Suit – Get it in the store now! It even comes in baby sizes!
• Easter Eggs – Collect colorful treats for your Sims’ homes (they can even eat the chocolate ones).
• Holiday Wallpaper and Flooring – Deck out your Sims’ homes with some Spring flair.
• Cloud Saves – If you transfer your game to another device, select “The Cloud” function in the Options menu. We’ll back-up your game to our servers for 7 days. Just make sure you use the “Download Save Data” function once you’ve installed The Sims FreePlay on your new device.
Keep your Sims in-season and have some fun in a bunny suit this spring. If you like these updates, please let us know with a ★★★★★ rating. Thanks!