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De Freezer Bunny keuken concept art van Djerano — Twitter gesprek

We hadden op Twitter een gewelig gesprek, ik, Djerano, simgurujenn, SimguruShannon en Simgurusarah. We kwamen uit op een Pretpark en Safari uitbreiding, en meer, en waarschijnlijk dankzij ons Teamlid Djerano, hebben we straks ook een Freezer bunny keuken in ons Sims 3 spel.pic.twitter.com/MqcDY20S

Simcity Blog: THE ECONOMIC LOOP van Dan Moskowitz

Simcity heeft een Nieuw blog gepost met nieuwe Info!

Hello simulation fans!  First off, thanks for all your positive responses to our first video.  The team here at Maxis is thrilled to be able to share these videos with you.  We hope they demonstrate the depth of simulation we’re delivering.

GlassBox is an incredibly powerful simulation engine built by Andrew Willmott, our chief architect at Maxis. He designed it to be elegant, data driven, and to power Maxis-style simulation games – providing a simulation toolkit like none other.  As gameplay lead, my job is to take this toolkit and work with the team to create the most alive, tactile, and fun city game ever created – the mother of all city simulation games - SimCity!

In the next few weeks we’re going to be releasing three more videos, each focusing on a few core areas of SimCity and the simulation driving the gameplay.  Today’s video is all about the economic loop of the game.  What is the relationship between residential, commercial, and industrial buildings in this SimCity?   Looking back, each previous version of SimCity had a magic formula for determining the balance of these buildings. Like a lot of the features in this game, we wanted to modernize and refresh the original concept while keeping true to the spirit of the older games, and that was especially true of the economic loop.

Looking at the industrial buildings in the video, they are set to open for business at 6 AM.  When the buildings open and realize they don’t have workers, they send out “help wanted” agents that travel down the paths, requesting workers.  One thing we skipped over in the video is that there’s actually two different kinds of ‘help wanted’ agents, one that requests people to walk to work and one that requests people to drive to work.  The walking requester goes first, and has a shorter distance (a few blocks) than the driving requester.  This means that with some foresight and planning you can build fully walkable cities.  By playing around with the positioning of industrial/commercial versus residential zoning, you’ll notice commuting patterns unique to your city layout.  We’ve found that the organic flow of commuter agents through a city is pretty mesmerizing and a lot fun to play around with. Since you will be drawing the roads and laying out zones, one of the measures of your success is how efficiently the city operates as population increases. For example: Are there enough jobs for residents?  Do factories have enough workers?  Are stores kept supplied with goods?  Of course, you could also just torch the place, that’s fun too.

The other important aspect we’re demonstrating in this video is that simulation rules are tied directly to effects and animation.  You can see examples of that when the industrial buildings spew pollution into the air.  The rule writing to the air pollution map is literally the same rule triggering the smoke VFX and audio.  Same with the factory producing goods, and the conveyor belt animation.  We’ve found that by tightly coupling the feedback to the rules, we’re able to convey more information to the player by watching their city run, instead of having to rely as much on 2D user interface.

Check back soon, next time we’ll address how the simulation deals with water, pollution, and sickness.  And if you didn’t see it yet, here’s the video: Insider’s Loop GlassBox Game Engine Part 2.

Ace Creators: Website van Anubis, Juliana’s Corner, Elexis en Daluved1

De 3 meest getalenteerde makers: Anubis, Juliana’s Corner, Elexis en Daluved1 hebben nu samen een website!

Welcome to Ace Creators! A collaboration website project thought up and organized by Anubis, in addition of Juliana, Elexis, and Daluved1. This group was created to share high quality custom content from some of the community’s featured creators!

For this Grand Opening, we have prepared 14 creations you can add to your game! You can check the downloads by category and by creators using the menu bar at the top, or explore the banner slides to check the newest upload by the creator.

KLIK OP DE BANNER

Ace

BRON: Simsvip

Milla Jovovich’s Heeft het haar van de Sims

Milla Jovovich, actrice in The Fifth Element (hawt) en de populaire Resident Evil films vertelde bij Instyle

“I have a strange addiction to The Sims. All my Sims wind up with this haircut, and it’s always a house full of really hot chicks. I thought, ‘Obviously I want this haircut because I keep picking it out.’”

Ik vind het Nice dat Milla Jovovich de Sims speelt!

BRON: Simprograms

Simparool komt terug!

Je leest het goed. Jouw favoriete nieuwssite voor al het laatste Sims nieuws komt terug!
En hoe? Dit keer beter dan ooit. Met niet alleen nieuws over De Sims, maar ook over SimCity!

Naast het laatste nieuws brengen we achtergrond artikelen, (p)reviews, columns en nog veel meer. Hou ons dus in de gaten en volg ons op onderstaande social networks om op de hoogte te blijven van de laatste ontwikkelingen rondom de nieuwe site!

VERDER…

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