I am glad to announce that Sims3xD is coming back strong with a new website admin. I will be taking over from now on. You might have experienced a language change, as the website is now going to be in English. It should automatically translate for you. Yannick has lost interest in Sims, so he lent the website over to me, and I am so excited to begin. You will probably notice some changes to the website, and hopefully you will like them. You will probably notice more house posts, specifically from me.
I am a 17 year old student with a specific interest in architecture, and that is why I love playing The Sims. Just because I am 17 doesn’t mean that I don’t have experience, as I have played pretty much all of the sims games starting with the original Sim City. I
I know that the majority of the website is probably from the Netherlands, as I am from the United States, specifically Chicago Illinois.
My Sims Profile: http://mypage.thesims3.com/mypage/nitsuj11
My Sims 3 Houses Website: www.ts3houses.com
If you have any questions, please comment below.
You spoke, we listened! All of us here at Maxis value you, the community, and to show our thanks, we solicited all your burning SimCity questions last week on our blog. Now it’s time for us to give back our love in the form of answers. Lots (and lots) of answers. We combed through your comments and picked out some of the best questions for Creative Director Ocean Quigley, Lead Producer Kip Katsarelis, and Lead Designer Stone Librande to tackle. We got so many great questions, in fact, that we’re going to split up the answers into two parts.
Before we get to it, we just wanted to thank everyone who took the time to comment! If your question doesn’t get answered below, don’t worry, the second part of our Community Q&A will be coming soon. In the meantime, you can follow me, Michael Donahoe, the new SimCityCommunity Manager @Maxis_MD on Twitter to learn about all the fun and wacky stuff that goes down at the Maxis office. I love hearing what you have to say, so don’t be shy, OK?ning SimCity questions last week on our blog. Now it’s time for us to give back our love in the form of answers. Lots (and lots) of answers. We combed through your comments and picked out some of the best questions for Creative Director Ocean Quigley, Lead Producer Kip Katsarelis, and Lead Designer Stone Librande to tackle. We got so many great questions, in fact, that we’re going to split up the answers into two parts.
Now for the main event: Your questions!
Orange Fairy wings? Yes please.
When it came down to selecting which supernatural I wanted to work on, there really was no contest. As you all probably know, fairies are brand new to The Sims. I mean sure, werewolves and witches are definitely awesome, but being able to introduce fairies into the game opens a whole new world of opportunity. The chance to create something truly unique and fun for the players is what I was most excited about.
Right after you install The Sims 3 Supernatural, you jump in and Create A Sim to your liking. From here, you can select a fairy and begin customizing it by selecting your wing type and color. Want some pointy ears on your fairy along with a nice, golden skin tone? You can make that happen! Maybe you don’t want to start from scratch. Instead, maybe you want to use one of your favorite Sims that you’ve been playing for some time now. Don’t fret, we planned for that and implemented new ways that you can transform your Sim into a fairy through gameplay.
Forum link – Thank you bunbunnyny! on twitter!
I’ve been reading through all your great questions and thought it was time to check in and get some more answered. Going along with our grouping theme, we’ve selected three new topics to dive into and shed some light on what you can expect in The Sims 3 Supernatural. Below you’ll find the next set of your hot questions, answered!
We’ll be wrapping up this forum thread by the end of this week in our final posting. We love to see what you are excited about and will look forward to addressing more of your questions in our next Live Broadcast scheduled for early August. Stay tuned for more updates and detailsabout this broadcast.
1. Can pets be supernaturals?
Zombie dogs or fairy kittens could make for a whole game itself! In The Sims 3 Supernatural, pets that you’ve created using The Sims 3 Pets will not take on supernatural abilities. However, witches that own a cat or one of the other “small animals” will gain special benefits such as having an increased skill with the wand, having an increased mood and having a slower drain on magic.
2. Can pets turn into zombies?
No, pets do not turn into zombies.
3. What’s new for ordinary Sims?
There are lots of new things for ordinary Sims to discover in The Sims 3 Supernatural. For instance, there are new traits to choose from such as ‘Supernatural Skeptic’ or ‘Supernatural Fan’ which will sway your Sims one way or another to either get along with supernatural Sims or want to steer clear of them. These traits create humorous new storylines that are fun to watch as your Sims fully embrace the unknown or try to ward them off.
In addition, ordinary Sims will have new interactions to choose from. Two of my favorites are ‘Ask to Protect’ or ‘Promise to Protect’ which allows Sims to lean on their fellow neighbors in case of an unwanted encounter with a supernatural Sim. I find these interactions fun additions to the game that enable you to create more dynamic relationships and tell more intriguing stories.
We have tons of new CAS clothing, build/buy objects and specialty items that can all be enjoyed by ordinary Sims. Sims can build their experience in alchemy by brewing a range of elixirs that have numerous effects. Ordinary Sims can also venture into a new career as a fortune teller or take a visit to the Traveler’s Wagon to have their fortune read.
Additionally ordinary Sims will live in the new town of Moonlight Falls with a rich landscape, mysterious new venues and a surprising new Lunar Cycle that will cause a stir in town and have strange effects on ordinary Sims with the onset of the full moon.
4. Can supernatural Sims have babies? If so, what will it be?
Your supernatural Sims are certainly able to create children! Whether it’s a relationship between two of the same supernatural Sims, two differing supernatural Sims or a supernatural Sim and an ordinary Sim, they will be able to start a family and have a baby.
The genetic system in The Sims 3 Supernatural works the same way as in The Sims 3 base game. The offspring of two of the same supernatural Sims will have a very high chance of inheriting the looks and traits of that supernatural type. The offspring of two differing supernatural Sims will have a chance of taking on the looks and abilities from one side of the family. The same goes for the offspring of supernatural Sims and ordinary Sims. The offspring will either have the looks and traits of the supernatural parent or of the ordinary parent.
All the above possibilities introduce new and compelling storylines to experience, making things around home a bit more mystical!
Some may call this town sleepy and slightly off the map, and tourists may pass through quickly due to the ‘odd’ Sims who call the town home. However, for the residents of Moonlight Falls, their town is unlike any other with its towering falls, foggy hills, and mysteries that lurk around every corner.
Via The Sims 3 Community Blog (Amerikaanse site)
Mike True is a jack of alltrades – sometimes a modeler, sometimes a texture artist, and always a builder.He created the terrain in Lucky Palms as well many of the lots. Mike, can youtell us what it was like to work on the lots in this world and which ones areyour favorites?
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Via The Sims 3 Community Blog (Amerikaanse site)
Rebecca Shearin is the LeadArtist for the World Building team and our expert on modeling trees using theSpeedTree program. Lucky Palms is the first world from The Sims 3 Store to shipwith new trees. Rebecca, can you tell us about crafting the iconic desert florafound in Lucky Palms?
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Via The Sims 3 Community Blog (alleen op Amerikaanse site)
Mike True is a jack of alltrades – sometimes a modeler, sometimes a texture artist and always a builder.He created The Lucky Simoleon Casino, a new venue in the world of Lucky Palms.Mike, can you tell us what it was like to build this awesome venue?
It is always an exciting challenge to build a venue for The Sims 3 Store and The Lucky SimoleonCasino was no exception. Fortunately, I was given some really great objects towork with for this lot and that made my job much easier. Unique assets such as thecasino tower sign, multi-story column, fountain and window really dictated theretro theme and helped to inspire me as I built the venue.
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Onze Link Partner My Sims World is gestopt met hun site.
Een leuk interview met Ocean Quigely van 5 pagina’s lang
Ocean Quigley has been at Maxis since 1995. In that time, he’s been an artist and art director, and now serves as creative director on the company’s newest SimCity title — which is due to be released next year, simply under the title SimCity.
This game marks a new horizon for the series: For the first time, computing power has increased to the point where the simulation can be built from the ground up, with individual simulation elements (Sim citizens, buildings, vehicles) able to react to one another to produce a full city simulation. Previous games in the series faked granular detail.
As an artist, Quigley wants the game to visually portray information to the player as much as possible — to instantly represent decisions in the world itself, rather than forcing the player to look at charts, graphs, and menus.
Quigley explains the work he and others at Maxis have done to achieve this, and how the team makes creative decisions that impact not only the simulation, but also bring forth satisfying decisions for players and also accurately reflect the ways in which these systems interact in the real world.
Hierbij wil ik jullie laten weten dat ik vanaf aanstaande maandag helaas niet meer werkzaam zal zijn bij EA.
Ruim zeven jaar heb ik me ingezet als community manager voor onder andere De Sims en heb dit altijd met enorm veel plezier gedaan, mede door jullie passie voor De Sims en de activiteiten op jullie fansites. Het is het goed om zo nu en dan even stil te staan bij hoe uniek de community van de Sims is en ik ben dan ook erg trots op alle mooie dingen die we gedaan hebben in de afgelopen jaren. Jullie zijn een inspiratie, zowel voor ons hier lokaal als voor de studio teams.
Bedankt voor alles. Het ga jullie goed en keep on Simming!
Er is weer eens een blog online gekomen op de Amerikaanse Sims 3 site
1. What is The Sims 3 Supernatural all about?
Kari: The Sims 3 Supernatural allows you to create supernatural beings from menacing werewolves and powerful witches to mischievous fairies and vampires with intriguing new characteristics. These supernatural Sims have magical abilities, rare traits and new interactions that enhance gameplay and introduce creative new storylines. Embrace the supernatural in the all-new world of Moonlight Falls, where you can stalk the night, use your wand to cast spells and uncover the spooky surprises that lurk in the shadows. Both supernatural and ordinary Sims can build their skill as an alchemist and mix dozens of elixirs with a variety of powerful effects, then share these enchanted brews with anyfriends who have The Sims 3.
2. Can I create supernatural Sims directly in Create A Sim?
Kari: For the first time, you can create supernatural beings directly in Create A Sim and play as those witches, werewolves, vampires and fairies from the very beginning of your game. There is a remarkable degree of customization involved in creating your supernatural Sims, from the hairiness of your werewolf to the shape of your fairy’s wings.
3. What new traits and abilities are available in this expansion?
Kari: The Sims 3 Supernatural introduces many new traits, abilities and skills. Some of our favorites include delayed aging for fairies and vampires and the lycanthropy skill for werewolves, which enables them to transform between human and werewolf forms at will, so long as they can control their animalistic instincts. There are also some funny and interesting new traits, such as “supernatural fan” and “supernatural skeptic,” both of which affect how Sims interact with the supernatural.
4. Will there be a new world in this expansion?
Kari: The Sims 3 Supernatural introduces the all-new world of Moonlight Falls, a shadowy town full of peculiar happenings and mysterious new objects. Inspired by the misty valleys of the Pacific Northwest, Moonlight Falls is a brand new backdrop for The Sims 3 full of secret revelations and mystical locations for your Sims to explore, play in and build on.
5. What new gameplay features, items and wishes have been added?
Kari: One of the new features we’re most excited about is the lunar cycle and its effects on Sims in The Sims 3 Supernatural. Players will notice strange happenings, enchanted transformations and effects on magical potency as the moon changes its phases. You can also customize the lunar cycle in order to control its duration.
In terms of new items, we always try to add some fun new objects for Sims to play with. We’ve had a lot of fun conceptualizing and building out mysterious items that we’re adding to this pack, including a sliding bookcase that conceals a hidden room and a magic broom that allows your Sims to fly through the air! A variety of new décor items and clothing are available for you to deck out your Sims and their homes in gothic style, fitting with the eerie look of Moonlight Falls.
The Sims 3 Supernatural also introduces new lifetime wishes. For instance, witches may wish to become a master of dark magic or a master of light magic, depending on whether they cast curses or charms. Fairies may wish to become the ultimate trickster and werewolves may wish to rise to be the leader of the pack.
6. Will there be new careers?
Kari: Yes! Sims can build a career as a fortune teller in The Sims 3 Supernatural. Within this career, Sims can opt to be a mystic with a genuine connection to the great beyond or choose to exploit their clients as a scam artist, selling out psychic conventions and giving bogus readings.
7. Do I have to play as a supernatural? Can I play as a normal Sim?
Kari: You have the option to play as a supernatural or as an ordinary Sim living in the eerie new world of Moonlight Falls. However you choose to play, you can opt to dabble in magical crafts, building your career as a mystic fortune teller or developing your alchemic skills to brew elixirs with potent effects. Elixirs give you the power to turn other Sims into zombies, boost your learning abilities to acquire skills faster and more.
8. Does this expansion pack come with any limited edition content?
Kari: Yes, we’re excited to be working with Popcap’s Plants vs. Zombies to bring exclusive limited edition content to those who pre-order The Sims 3 Supernatural . The special limited edition Plants vs. Zombies content pack features the famous peashooter from Plants vs. Zombies that will help to protect your Sims by warding off any brain-hungry zombies who happen to shuffle onto your lot. The limited edition content pack will also include iconic zombie-themed clothing items from Plants vs. Zombies.
SimguruTatertot Beandwoord vragen van fans in zijn blogs, en er zijn toch interessante dingen tussen, lees #11 maar eens, daar staat dat er in de volgende store update 2 nieuwe Premium items worden toegevoegd, misschien de Water blijbaan en duikplank? (THANKS SIMPROGRAMS VOOR HET OPVALLEN VAN DEZE HINT) (hopelijk niet, want we willen deze in seizoenen)
I’ve finally answered yourquestions and because that took forever I added a few more!
To start we had some greatdevelopment questions that I’m going to make follow ups for. I wanted someinput from other team members so I haven’t answered those for now, but here aresome others.
1. Duckypants: What is a typical work day like for you?
Awesome, Awesome, andAwesome. No really it’s busy with alot of meetings but you’re around people whoare honestly really passionate about what they do. There’s alot of energybuzzing around our offices.
2. 4thefunofit4: Seeing as sims is your work, do you play simswhen not at work, for fun or relaxation in your free time?
Of course! I’m agamer at heart. When things get really crazy here I do take a break from theSims from time to time, but really the store comes out with too much fun stuff.Actually I’ve never made it very far into the next generations of my Sims.There’s enough new stuff that I just end up starting the same family over. ^^
3. Carla70: How long were you doing Sims work? And do you you lovetatertots? ( If so have you tried the sweet potato tots?)
I’ve been here on the Simsteams for almost a year now. It’s been quite fun. Tatertots are amazing, thoughthis SimGuru name existed before me, I was never interested in changing it, itjust suits me. SWEET POTATO TATER TOTS…what is this magic you speakof?? It is now my personal mission to find and consume these things.
4. leep45508: Whats the next new set we going to get?
What’s the fun in spoilingit? LOL. I can tell you though that it’s gorgeous stuff. The team isstepping up their game in making content.
For those who do not know me, I’m Graham Nardone, producer of almost all the expansions and accessoriesalbums released for The Sims 3 to date. It’s a fantastic job in which I have to rub shoulders with teams very creative and full of talent to create some of the most amazing games. Also, I know you have allowed many of you, members of the community of The Sims 3, both in person and on the forums of the franchise. We are grateful for the passion and love that you show for The Sims and we make every effort not to betray your trust. As one of the many people working on The Sims 3, try to communicate with you frequently and respond to all your comments as I have time.
2012 has had an excellent start. The launch of The Sims 3 Dreamz introduced lots of innovative gameplay elements and for the first time in franchise The Sims 3, new features that allow connection to share updates with friends in the game. You will also get a lot of exciting content in The Sims 3 Katy Perry Sweet Temptation and The Sims 3 Diesel Accessories. Stay tuned for future announcements, because there is much to come … And will be soon!
As promised earlier this year, wanted to make sure we communicate more often with you and have a greater presence in the forums. Communication with you is vital and we strive to be as active in forums and social networks as our schedule allows.
I insist that we really listen and take your comments very seriously, so please keep posting, we love hearing from you. We also try to understand the problems you describe us to try to solve with our team of quality control. The team very much welcomes planteéis all these difficulties and we want to ensure that we meet your expectations. Quality control is a team dedicated to maintaining a balance between the need to address errors and the importance of developing more creative and innovative content to improve your gaming experience.
We have launched new content for The Sims 3 franchise to make it fun for everyone. We hope you will provide the tools necessary to tell new stories and expand your experiences. We have witnessed incredible creativity and whistles that we share with us your stories and worlds of your Sims. Keep creating, experimenting and, above all, playing!
From time to time, updates will be at your disposal Sims 3 in order to improve your games. In them, we incorporate design improvements, some suggested by Simmers, and solutions to major problems. We can include everything from bug fixes less common elements of hardware support. As you can figuraros, updates are complex and play a key role in the process of testing and engineering, since each change has to work with all variations of the products of The Sims 3. We have a team of dedicated quality control that leaves the skin to prove efficiency and accuracy by identifying, understanding and implementing all necessary in these updates.
Since we launched The Sims 3, we put at your disposal more than two dozen updates with the latest bug fixes, patches and modifications. We have also released six albums and six expansion of accessories, and created new worlds, local content items and more, all available in The Sims 3 Store. We have thoroughly tested all updates with many different system specifications for both PC and Mac also consulted the forums to see you are about communicating errors. When we receive reports of a bug, then add to a list of faults that maintain and control daily. We try to solve each of them and we believe we have succeeded in many cases.
Furthermore, we inform you of resources available outside the Sims 3 forums and social networks of The Sims that will help you enjoy a better gaming experience. If you see any errors, we want to communicate it. To do this, it is best to contact the customer service of Origin of EA. Begin visiting or chatead https://help.ea.com/contact-us and speak to a counselor, or if you prefer, send your question by email. This page also includes an archive of assistance that may help you resolve issues that have already arisen. We realize that our community has members with expertise, so if you know how to fix something, do not hesitate to tell us.
On behalf of everyone in the study of The Sims, thanks for being such a fantastic community and all contributions you make to The Sims. Stay tuned for updates, developer blogs, FAQs and more!
Production Assistant for The Sims 3
Cities XL heeft een leuke contest begonnen waarbij je een leuke game wint, er komen uiteindelijk 3 winnaars bij deze screenshots contest, naar de contest
2012 Summer Olympics are coming!
For this occasion, we would like to offer you the chance to win a special gift! For that, you just have to take part in our screenshots contest! Build a city, small or big, where you would imagine the Olympic Games to take place.
- Take the best screenshot of your city,
- Post it on the forum, under this message,
- Don’t forget to mention your name!
All buildings and mods you can find are allowed. Be creative, look for stadiums, statues and everything that relates to the Olympic Games spirit! The contest starts now, and you have until Friday 25th of May to post your screenshot here. After this date, all entries will be posted on the official Facebook page of Cities XL for the community to vote!
You will be the jury! The 3 winners will be selected based on the number of ‘Like’ their screenshot received. Do not hesitate to share the page and your image with your friends!
The screenshot which gathered the most “Like” will be awarded:
- 3 PC games: Yesterday + Confrontation + Sherlock Holmes vs Jack the Ripper
The second screenshot will be awarded:
- 2 PC games: Yesterday + Confrontation
The third screenshot will be awarded:
- 1 PC game: Yesterday
Good luck to everyone!
Rules to follow
- One screenshot per person
- The weight of your screenshot must not exceed 5Mo
- You can use a graphics editing program but we have to show that’s it’s a game. If we can’t be sure the screenshot is from Cities XL, it will be refused.
It all starts with a basic idea for the game theme from the production team, such as “pets” or “world adventures.” These ideas are usually selected from a much longer list of brainstorm concepts and thoroughly researched to determine what to create next.
When the basic theme is finalized, it is sent to the conceptual art department. These talented artists create the visual language that will define and represent the theme on screen. They start with photographs and images to create several trial looks for the Sims’ new world. The artists sketch out these initial ideas using “style guides” and “room views:” graphic dioramas of settings from the game that express the essence of the theme.
Some interesting posts in this thread… I thought I’d jump in and give my own personal perspective on a few things, although I can’t respond to everything for what I hope are obvious reasons. The other challenging thing to address is that people always want answers about why certain things are the way they are, and there’s no all encompassing answer I can give you; for every compliment or complaint you can levy at the game, there’s a unique reason why each aspect of it is the way it is.