Dagelijks archief: maart 30, 2012
Dan nu nog even de minpunten. Starlight Shores is geen grote wereld en er zijn maar weinig lege kavels te vinden. Dus je moet eerst iets slopen om er zelf te kunnen bouwen. Ik had liever gezien dat er standaard wat lege kavels in allelei maten te vinden zouden zijn. Maar misschien dat dit ook wel niet kan als je zo’n kleine wereld maakt. Wat me verder opvalt is dat er geen ‘spannende plekken’ te vinden zijn. En met spannende plekken bedoel ik dan mijnen of andere plekken waar je schatten kunt vinden of wat dan ook.
Heel veel nieuwe info!
Many core gameplay concepts remain untouched, but how you get the information you need to make decisions has been entirely reworked. Kip Katsarelis, SimCity’s Lead Producer acknowledges that the previous games were really dense, and the wealth of information given to the player was hard to consume. To combat this Maxis has completely reworked how you get pertinent information. Yes, you still can view charts and graphs, but a lot of the data is conveyed in ways that take advantage of a player’s innate knowledge. For instance when you’re trying to figure out if your city has power, you can click a small power button on the screen and there’s an immediate graphical change. Instead of seeing your city with an array of symbols, you see through an intuitive colored lens, painting areas that aren’t getting power red and the ones that are green. You can quickly drag and drop in new power plants or connect areas to the grid with lines, watching how the colors rapidly alter to reflect your changes.
While the new SimCity will be the most granular yet it will also work on a broader level than ever before, due to the introduction of a multiplayer mode that’s intended to bring a new kind of play to a franchise that’s older than many of the 23-year-olds reading this article – and all of the 22-year-olds. In multiplayer mode, your city will be one of several – or several hundred – in a shared region. While cities won’t start out connected, the winds blowing in from SmudgeVille may actually pollute the skies above your carefully greened YouTopia. And if you do care to build some roads between the two, watch out: you may actually find smudgy SmudgeVille workers commuting in to take your higher-paying jobs.
Multiplayer does present some fascinating possibilities for SimCity. A new class of industry, the “Big Business,” can trade goods on the regional market. And if you’re connected to one of your neighbouring regional cities, you can make direct player-to-player transactions as well. The “what you see is what we sim” rule applies to trade as well: the road system between cities is crucial, Librande says, because trade actually flows via trucks between the cities in question. Power lines can be built as well. If YouTopia is producing surplus energy, you can sell some to SmudgeVille, which in turn can shut down some of its air-polluting power plants and open some casinos to generate cash.
Every car on the road is owned by a Sim and lives in a Sim’s driveway. If a building is on fire and there’s a traffic jam there, the fire trucks won’t be able to get to the fire and the building will burn down. If an ambulance is going down a road and there’s enough room, cars will pull over to the shoulder — if it’s a tiny road, then a Sim could die. So each Sim has a bearing on the city they’re living in.
“Because it’s SimCity, we have to be able to simulate thousands of Sims,” Quigley noted as he showed off how the GlassBox engine simulates each Sim’s life. “It’s not SimHamlet — it’s SimCity. So we built this simulation engine to support many, many thousands, tens of thousands of Sims and vehicles in flight simultaneously. So each one of those Sims is a real Sim.”
If there is one facet of gaming culture that Maxis has been kind to, it’s been the modding community. Since the release of SimCity 2000‘s Urban Renewal Kit, which allowed players to create their own versions of the game’s sprite-based buildings, Maxis has opened their SimCity games to modders who’ve unofficially added their own custom-made and real-life buildings to the games. The new SimCity games is taking this modding spirit and places it directly into the core game by allowing players to modularly customize certain buildings such as a school or a firehouse, with most customizations actually effecting that building’s features and statistics.
As for other buildings and city infrastructure, power plants will still need to be built to chug away producing power (though electricity and other utilities can be imported from other cities), real-world landmarks can still be plopped into cities, and fire departments are still needed to take out the occasional fire. The inclusion of arcologies, which were made popular in SimCity 2000 yet have not been seen since, is an idea Katsarelis says the office is tossing around.
As for the legendary Maxis llamas, the game’s Lead Producer joked that they have “lots of plans for Llamas.”